Здесь, дорогие читатели, мы собрали для вас полный список чит-кодов/консольных команд к игре “Quake 4” на PC и не только.

Необходимо во время игры нажать [CTRL] + [ALT] + [~] (тильда) для вызова консоли, где вводите:

God – Режим бога
give all – Все оружие, боеприпасы
killmonsters – Убить всех монстров
noclip – Проход сквозь стены
notarget – Невидимость
kill – Самоубийство
give ammo – Максимальный боеприпас
give health – Все здоровье
give keys – Все ключиfreeze – Остановить всех
map [название карты] – Загрузить карту
benchmark – Статистика
com_drawfps 1 – FPS
aviDemo – Записать демку вашей игры в avi
gfxinfo – Показать сведения о видеокарте
r_gamma [0-3] – Гамма
r_brightness [число] – Яркость
s_volume_db [число] – Громкость звука (по умолчанию стоит 0)
s_showlevelmeter 1 – Вызвать меню управления звуком (0 – очистить)
g_showprojectilepct 1 – Показывать процент попаданий
quit – Выход

Названия карт (для команды смены карт: “map game/ [название]”)

Air Defense Base: airdefense1
Air Defense Trenches: airdefense2
Aqueducts: convoy2
Aqueducts Annex: convoy2b
Canyon: convoy1
Construction Zone: walker
Data Networking Security: network2
Data Networking Terminal: network1
Data Processing Security: process2
Data Storage Security: storage2
Dispersal Facility: dispersal
Game/process1: process1
Game/storage1: storage1
Hangar Perimeter: hangar1
Interior Hangar: hangar2
MCC Landing Site: mcc_landing
Nexus Core: core1
Nexus Hub: hub2
Nexus Hub Tunnels: hub1
Operation: Advantage: mcc_1
Operation: Last Hope: mcc_2
Perimeter Defense Station: building_b
Putrification Center: putra
Recomposition Center: recomp
Strogg Medical Facilities: medlabs
The Nexus: core2
Tram Hub Station: tram1
Tram Rail: tram1b
Waste Processing Facility: waste

Название моделей (для команды смены моделей “spawn [название]”)

char_doctor
char_kane_strogg
char_marine
char_marine_fatigues
char_marine_medic
char_marine_tech_armed
monster_berserker
monster_bossbuddy
monster_failed_transfer
monster_fatty
monster_gladiator
monster_grunt
monster_gunner
monster_harvester_combat
monster_iron_maiden
monster_makron
monster_network_guardian
monster_repair_bot
monster_scientist
monster_sentry
monster_slimy_transfer

Улучшение оружия. Учтите, для того, чтобы код сработал, у вас уже должно быть оружие, которое вы собрались модифицировать. Названия вводить в месте с этим кодом: “spawn [название]”.

weaponmod_hyperblaster_bounce1
weaponmod_lightninggun_chain
weaponmod_machinegun_ammo
weaponmod_nailgun_ammo
weaponmod_nailgun_power
weaponmod_nailgun_rof
weaponmod_nailgun_seek
weaponmod_railgun_penetrate
weaponmod_rocketlauncher_burst
weaponmod_rocketlauncher_homing
weaponmod_shotgun_ammo

Для ярых читеров вот все коды в оригинале:

God mode – god
Full weapons and ammunition – give all
Full ammunition for current weapons – give ammo
Armor to 125 – give armor
Classic 1995 version – give doom95
Health to 100 – give health
All keys – give keys
BFG – give weapon_bfg
Chainsaw – give weapon_chainsaw
Machine gun – give weapon_machinegun
Plasmagun – give weapon_plasmagun
Rocket launcher – give weapon_rocketlauncher
Shotgun – give weapon_shotgun
Spawn indicated item – give [item name]
Play indicated map – map [map name]
Load a map – map
Show AAS stats – aasStats
Adds debug arrow – addarrow
Core to game chat lines – addChatLine
Add debug line – addline
Scale contact friction – af_contactFrictionScale
Force the given friction value – af_forceFriction
Name of the body to highlight – af_highlightBody
Name of the constraint to highlight – af_highlightConstraint
Scale the joint friction – af_jointFrictionScale
Maximum angular velocity – af_maxAngularVelocity:
Maximum linear velocity – af_maxLinearVelocity
Show bodies – af_showBodies
Show body names – af_showBodyNames
Show constraint names – af_showConstraintNames
Show constraints – af_showConstraints
Show the inertia tensor of each body – af_showInertia
Show joint limits – af_showLimits
Show mass of each body – af_showMass
Show primary constraints only – af_showPrimaryOnly
Show articulated figure CPU usage – af_showTimings
Show tree-like structures – af_showTrees
Show velocity of each body – af_showVelocity
Skip friction – af_skipFriction
Skip joint limits – af_skipLimits
Skip self collision detection – af_skipSelfCollision
Scale time – af_timeScale
Use impulse-based contact friction – af_useImpulseFriction
Use impulse-based joint friction – af_useJointImpulseFriction
Use constraint matrix symmetry – af_useSymmetry
Enable blocked fail safe handling – ai_blockedFailSafe
Draw trajectory tests for monsters – ai_debugTrajectory
Draw attack cones for monsters – ai_showCombatNodes
Write .AVI for a command demo – aviCmdDemo
Save demo in .AVI format – avidemo
Write .AVI for a demo – aviDemo
Write .AVI for the current game – aviGame
Game benchmark – benchmark
Benchmark – benchmark
Bind command to a key – bind
Blink a debug line – blinkline
Center view – centerview
Clear the console – clear
Clear all lights – clearLights
Drop current weapon – clientDropWeapon
In-game GUI message mode – clientMessageMode
Voice chats – clientVoiceChat
Team voice chats – clientVoiceChatTeam
Cull back facing polygons – cm_backFaceCul
Debug collision detection – cm_debugCollision
Draw filled polygons – cm_drawFilled
Draw internal edges green – cm_drawInternal
Collision mask – cm_drawMask
Draw polygon and edge normals – cm_drawNormals
Show collision model info – collisionModelInfo
Use ~ to toggle console – com_allowConsole
Sample input from the async thread – com_asyncInput
Mix sound from the async thread – com_asyncSound
Compress saved games – com_compressSaveGame
Record journal – com_journal 1
Play back journal – com_journal 2
Make a build – com_makingBuild 1
Marker for memory stats – com_memoryMarker
Purge everything between level loads – com_purgeAll
Show async network stats – com_showAsyncStats
Show frame rate – com_showFPS
Show framerate – com_showfps 1
Show total and per frame memory usage – com_showMemoryUsage
show sound decoders – com_showSoundDecoders
Skip the renderer completely – com_skipRenderer
Show engine timings – com_speeds
Compress a demo file – compressDemo
Speed at which the console moves – con_speed [number]
Dump the console text to a file – conDump
Connect to a server – connect
Crashes game – crash
Crash game – crash
Unknown – cvar_restart
Restart the cvar system – cvar_restart
Apply damage to an entity – damage
Launch script debugger – debugger
Print parses – decl_show 1
Print parses and references developer – decl_show 2
Delete selected entity – deleteSelected
Hold [Enter] to zoom view – demoshot
Save screenshot for a demo – demoShot
Load a map in developer mode – devmap
Open directory – dir
List a folder – dir
List a folder with sub-folders – dirtree
Disassembles script – disasmScript
Disables connection for current multi-player game – disconnect
Disconnect from a game – disconnect
Compile map – dmap
Skip to last level – doomhell
Print indicated text – echo [text]
Launch in-game Articulated Figure Editor – editAFs
Launch in-game Declaration Editor – editDecls
Launch GUI Editor – editGUIs
Change lighting – editlight
Launch in-game Light Editor – editLights
Open the in-game editor – editor
Launch level editor Radiant – editor
Launch in-game Particle Editor – editParticles
Launch in-game PDA Editor – editPDAs
Launch in-game Script Editor – editScripts
Change sounds in editor area – editsounds
Launch in-game Sound Editor – editSounds
Take an environment shot – envshot
Cause an error – error
Execute a config file – exec
Exit game – exit
Exit command demo – exitCmdDemo
Export models – exportmodels
Finish the build process – finishBuild
Freeze everything on screen – freeze
Freeze game for indicated number of seconds – freeze [number]
Armor takes this percentage of damage – g_armorProtection [number]
Armor takes this percentage of damage in MP – g_armorProtectionMP [number]
Maintain even teams – g_balanceTDM
Show blood splats, sprays, and gibs – g_bloodEffects
Pregame countdown in seconds – g_countDown [number]
Scale final damage on player by this factor – g_damageScale [number]
Check for models with bounds over 2048 – g_debugBounds
Show double vision when taking damage – g_doubleVision
Toggle disable buffer file writing for save games – g_flushSave [0 or 1]
Display timing information for each game frame – g_frametime
Score review time in seconds at end game – g_gameReviewPause
Set how much health to take in nightmare mode – g_healthTakeAmt [number]
Set how low can health get taken in nightmare mode – g_healthTakeLimit [number]
Set how often to take health in nightmare mode – g_healthTakeTime [number]
Control the weapon sway in MP – g_mpWeaponAngleScale [number]
Show muzzle flashes – g_muzzleFlash [0 or 1]
If nightmare mode is allowed – g_nightmare [0 or 1]
Game password – g_password [password>
Show dynamic lights on projectiles – g_projectileLights
Enable ejected shells from weapon – g_showbrass
Enable shadow of player model – g_showPlayerShadow
Enable display of player hit percentage -g_showProjectilePct
Toggle hit % to HUD – g_showprojectilepct 1
Skip damage and other view effects – g_skipViewEffects
Number of frames to blend – g_testModelBlend
Test model rotation speed – g_testModelRotate
Name of material to draw over screen – g_testPostProcess
Show available memory – game_memory
Display game class info – game_memory
Cause a game error – gameError
Kick player from multi-player game – gameKick [name]
Kick indicated player name – gameKick [name]
Print current view position – getviewpos
Display graphics card details – gfxinfo
Show graphics info – gfxInfo
Gametype filter – gui_filter_gameType
Password filter – gui_filter_password
Players filter – gui_filter_players
Send heartbeat to master servers – Heartbeat
Show help – help
Hitch the game – hitch
Show IK debug lines – ik_debug
Enable IK – ik_enable
See texture MIP usage – image_colorMipLevels
Control texture downsampling – image_downSize
Control normal map downsampling – image_downSizeBump
Control normal map downsample limit – image_downSizeBumpLimit
Control diffuse map downsample limit – image_downSizeLimit
Control specular downsampling – image_downSizeSpecular
Control specular downsampled limit – image_downSizeSpecularLimit
Change texture filtering on mipmapped images – image_filter
Change lod bias on mipmapped images – image_lodbias
Use .DDS files if present – image_usePrecompressedTextures
Write .DDS files if necessary – image_writePrecompressedTextures
Write .TGAs of the non normal maps for debugging – image_writeTGA
Always run (reverse _speed button) in multi-player mode – in_alwaysRun
Angle change scale when holding _speed button – in_anglespeedkey
Look around with mouse (reverse _mlook button) – in_freeLook
Enable mouse input – in_mouse
Restart the input system – in_restart
Yaw change speed when holding _left or _right button – in_yawspeed
Keep last test model in the game – keepTestModel
Kick client by connection number – kick
Kill current target; suicide if no one is targeted – kill
Kill the player – kill
Kill all monsters in current level – killmonsters
Remove all monsters – killMonsters
Kill all moving enemies – killmoveables
Remove all moveables – killMoveables
Kill all non-moving enemies – killragdolls
Remove all ragdolls – killRagdolls
Scan LAN for servers – LANScan
Show LCP solver failures – lcp_showFailures
List active game entities – listActiveEntities
List articulated figures – listAF
List all animations – listAnims
List audios – listAudios
List key bindings – listBinds
List game classes – listClasses
List commands – listCmds
List collision models – listCollisionModels
List cvars – listCvars
List all decls – listDecls
List all keys used by dictionaries – listDictKeys
List all values used by dictionaries – listDictValues
List emails – listEmails
List game entities – listEntities
Lists indicated def file settings – listentitydefs
List entity defs – listEntityDefs
List FX systems – listFX
List game commands – listGameCmds
List GUIs – listGuis
List decl text character frequencies – listHuffmanFrequencies
List images – listImages
Lists indicated def file settings – listlightdefs
List all debug lines – listLines
List materials – listMaterials
List model defs – listModelDefs
List all models – listModels
List all video modes – listModes
Lists images of monsters – listmonsters
List monsters – listMonsters
List particle systems – listParticles
List PDAs – listPDAs
List the entity defs – listRenderEntityDefs
List renderer commands – listRendererCmds
List the light defs – listRenderLightDefs
List scanned servers – listServers
List skins – listSkins
List sound commands – listSoundCmds
List active sound decoders – listSoundDecoders
List all sounds – listSounds
List sound shaders – listSoundShaders
List the spawn args of an entity – listSpawnArgs
List system commands – listSystemCmds
List tables – listTables
List script threads – listThreads
List tool commands – listToolCmds
List type info – listTypeInfo
List vertex cache – listVertexCache
List videos – listVideos
Load a game – loadGame
Localize GUIs – localizeGuis
Localize maps – localizeMaps
Mouse pitch scale – m_pitch
Show mouse movement – m_showMouseRate
Number of samples blended for mouse viewing – m_smooth
Mouse strafe movement scale – m_strafeScale
Number of samples blended for mouse moving – m_strafeSmooth
Mouse yaw scale – m_yaw
Make an ambient map – makeAmbientMap
Process giant images – MakeMegaTexture
Create memory dump – memoryDump
Create a compressed memory dump – memoryDumpCompressed
Modify shader parms on all lights – modulateLights
Show next animation on test model – nextAnim
Show next animation frame on test model – nextFrame
Load next map on the server – nextMap
No clipping – noclip
Disable collision detection for the player – noclip
Ignored by most enemies – notarget
Disable player as a target – notarget
Print tokenized string – parse
List search paths – path
Play back a command demo – playCmdDemo
Play back a demo – playDemo
Set the given model on the player – playerModel [model name]
x/y size of player’s bounding box – pm_bboxwidth
Bob much faster when crouched – pm_crouchbob
Speed the player can move while crouched – pm_crouchspeed [number]
Height of player’s view while crouched – pm_crouchviewheight [number]
Height of player’s bounding box while dead – pm_deadheight [number]
Height of player’s view while dead – pm_deadviewheight [number]
Approximate height the player can jump – pm_jumpheight [number]
Amount player’s view can look down – pm_maxviewpitch [number]
Speed the player can move while in noclip – pm_noclipspeed [number]
Height of player’s view while standing – pm_normalviewheight [number]
Bob faster when running – pm_runbob
Speed the player can move while running – pm_runspeed [number]
Size of the spectator bounding box – pm_spectatebbox [number]
Speed the player can move while spectating – pm_spectatespeed [number]
Length of time player can run – pm_stamina [number]
Third person view – pm_thirdPerson
Toggle third person view – pm_thirdperson [0 or 1]
Clip third person view into world space – pm_thirdPersonClip
Enable third person view when player dies – pm_thirdPersonDeath
Bob slowly when walking – pm_walkbob
Player’s walking speed – pm_walkspeed [number]
Remove last created light – popLight
Show previous animation on test model – prevAnim
Show previous animation frame on test model – prevFrame
Print an articulated figure – printAF
Print an Audio – printAudio
Print an email – printEmail
Print an entity def – printEntityDef
Print an FX system – printFX
Print a material – printMaterial
Print model info – printModel
Print a model def – printModelDefs
Print a particle system – printParticle
Print a PDA – printPDA
Print a skin – printSkin
Print a sound shader – printSoundShader
Print a table – printTable
Print an Video – printVideo
Prompt and set the CD Key – promptKey
Exit game – quit
Quit the game – quit
Change gamma tables – r_brightness
Set brightness level – r_brightness [number]
arbfp1, fp30 – r_cgFragmentProfile
arbvp1, vp20, vp30 – r_cgVertexProfile
Custom screen height – r_customHeight [number]
Custom screen width – r_customWidth [number]
Perform depth test on debug lines – r_debugLineDepthTest
Width of debug lines – r_debugLineWidth [number]
Draw a filled polygon – r_debugPolygonFilled
Change gamma tables – r_gamma
Set gamma level – r_gamma [0-3]
Fraction to smear across neighbors – r_hdr_bloomFraction
Maximum light scale – r_hdr_exposure
Monitor gamma power – r_hdr_gamma
Random dither in monitor space – r_hdr_monitorDither
Use a floating point rendering buffer – r_hdr_useFloats
Ignore GL errors – r_ignoreGLErrors
Ignore the fragment program extension – r_inhibitFragmentProgram
Number of frames to emit GL logs – r_logFile
Override all materials – r_materialOverride
Draw only a specific level – r_megaTextureLevel
Video mode number – r_mode
Number of antialiasing samples – r_multiSamples
Near Z clip plane distance – r_near
Polygon offset parameter – r_offsetfactor
Polygon offset parameter – r_offsetunits
Scale factor for jitter offset – r_sb_jitterScale
Do not draw any occluders – r_sb_noShadows
Draw offscreen – r_sb_usePbuffer
Enable shadows – r_shadows
Report alloc/free counts – r_showAlloc
Report sphere and box culling stats – r_showCull
Draw the sil edges – r_showEdges
Show light scissor rectangles – r_showLightScissors
Display all the level images – r_showMegaTexture
Draw colored blocks in each tile – r_showMegaTextureLabels
Print frame memory utilization – r_showMemory
Draw wireframe normals – r_showNormals

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